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32.7.11 Display/Scene Animation...

The Display/Scene Animation... menu item opens the Animate panel.



Animate Panel


The Animate panel allows you to specify key frames that define the basic movement of an animated sequence, and then play back the animation. FLUENT interpolates between your specified key frames. See Section  28.6 for details about the items below.

figure

Controls

Playback   contains the controls that you use to play back the animation. See Section  28.6.2 for details.
Playback Mode   contains a drop-down list of playback options.

Play Once   sets the option to play back frames from Start Frame to End Frame once.

Auto Repeat   sets the option to continually play back frames from Start Frame to End Frame.

Auto Reverse   sets the option to continually play back the images while reversing playback direction after each set.

Start Frame, End Frame   set the frames at which the animation should begin and end. By changing these numbers you can view a subset of the frames.

Increment   sets the number of frames to increment the frame-counter by when you use the fast-forward or fast-reverse buttons.

Frame   shows the number of the frame that is currently displayed, as well as its relative position in the entire animation. If you slide the bar to a different location, the frame corresponding to the new frame number will be displayed in the graphics window.

(Tape Player Buttons)   allow you to play the animation forward and backward, fast-reverse and fast-forward the animation, and stop it. The buttons function in a way similar to those on a standard video cassette player.

Key Frames   contains the controls that you use to define the key frames for the animation. See Section  28.6.1 for details.

Frame   sets the number to be assigned to the next key frame added to the list of Keys.

Keys   contains a list of the key frames that have been defined. If you select a key frame in this list, the associated scene will be displayed in the graphics window.

Add   creates a key frame with the number shown in Frame for the scene currently displayed in the graphics window.

figure   

Be sure to change the frame number before you add the new key frame so that you will not overwrite the last key frame that you created.

Delete   deletes the key frame that is selected in the Keys list.

Delete All   deletes all key frames in the Keys list.

Write/Record Format   specifies Key Frames, Hardcopy Frames, MPEG, or Video (not available on Windows) as the format in which to save the animation. See Section  28.6.3 for details about these options.

Hardcopy Options...   opens the Graphics Hardcopy panel, in which you can specify parameters for saving the animation to hardcopy files. This button is available only when Hardcopy Frames is selected as the Write/Record Format.

Write...   opens the Select File dialog box, in which you can specify a name for the animation file and save it.

Read...   opens the Select File dialog box, in which you can specify the name of the animation file to be read. Note that the current case and data should contain the surfaces and any other information that the key frame description refers to. See Section  28.6.4.


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