Once you have created your animation, you can save it in any of the following formats:
You can save the key frame definitions to a file that can be read back into FLUENT (see Section 28.6.4) when you want to replay the animation. Since the animation file will contain only the key frame definitions, you must be sure that you have a case and data file containing the necessary surfaces and other information referred to by the key frame descriptions.
To write an animation file, select Key Frames in the Write/Record Format drop-down list in the Animate panel, and click the Write... button. In the resulting Select File dialog box, specify the name of the file and save it.
You can also generate a hardcopy file for each frame in the animation. This feature allows you to save your animation frames to hardcopy files used by an external animation program such as ImageMagick. To save the animation as a hardcopy file, follow these steps:
| Do not click the
Save... button in the
Graphics Hardcopy panel. You will save the hardcopy files from the
Animate panel in the next step.
It is also possible to save all of the frames of the animation in an MPEG file, which can be viewed using an MPEG decoder such as mpeg_play. Saving the entire animation to an MPEG file will require less disk space than storing the individual window dump files (using the hardcopy method), but the MPEG file will yield lower-quality images. To save the animation to an MPEG file, follow these steps:
FLUENT will replay the animation and save each frame to a separate scratch file, and then it will combine all the files into a single MPEG file.